πŸŽƒ The Curse is out: a Halloween event for FiveMHalloween is almost here. -20% on your first order with the code from our Discord.

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Description

πŸŽ₯ [Watch the trailer]([https://www.youtube.com/watch?v=JGNQmW0oZCg])


πŸŽƒ Why k0sseK Halloween: The Curse?

kossek_halloween is a complete Halloween event for FiveM, built around one idea: a curse that players pass to each other. A seance at an altar summons the Phantom, a burning car with no driver that hunts only the player who carries the Mark. Everyone else it passes through like a ghost. The Marked player tackles someone to hand the curse on, every pass wounds the Phantom, and the server beats it together.

Around the hunt: a cursed teddy bear that cannot be dropped, trick or treat at 349 houses, graves with zombies, a witch's cauldron with a roulette and a server-wide goal, decorations you place in game, and a Horror Director for your admins. Works on ESX, QBCore and QBox.


✨ Features

  • The Seance β€” Players light candles at an altar; the last one to light carries the Mark. The bigger the circle, the stronger the Phantom and the better the loot. Vessels let small groups, and even a single player, play.
  • The Phantom β€” A burning driverless car (or a flaming rider on a bike) charges the Marked player from the road behind them and knocks them down. No damage, no real explosions.
  • Pass the Curse β€” Tackle another player or a vessel to pass the Mark. Every pass costs the Phantom health; at zero the players win Relics, pumpkins and candy. Running away, hiding or jumping in a car moves the Mark on and costs candy.
  • The Witching Hour β€” Inside the hunt's zone the city lights go out and the picture turns red, only for the players in the hunt. Works with cd_easytime, qb-weathersync, vSync, Renewed-Weathersync or no weather script.
  • The Cursed Bear β€” It cannot be dropped and keeps turning up: in your passenger seat, on a bench, on a roof, right behind you. It earns candy while it gets hungry, pays only when another player accepts it, and bites when it starves. A Book of the Bear on a lectern at every grave keeps the records.
  • Trick or Treat β€” 349 houses across the map. Players knock at the front door (254 houses) or wave at the letterbox. Two safe knocks a day, then the greedy get tricks: a taser, a clown, a UFO abduction, a mime who steals candy, an exploding pumpkin and more.
  • Graves and Zombies β€” One safe dig per grave, then a zombie climbs out of the ground for the greedy.
  • The Witch's Cauldron β€” Bank candy so it is safe, brew Cursed Pumpkins, open them in a roulette, trade ash for a Relic, buy from the shop, collect milestones and a dated trophy. Every deposit fills a server-wide brew whose stages pay everyone who helped, with a notice board showing the records.
  • Fair Rewards β€” Daily limits with diminishing returns, guaranteed milestones and a pity system: the average player leaves with something and nobody farms half the loot. Safe and classic loot presets.
  • Horror Director β€” /hwadmin with a live overview: start a hunt where you stand, give the Mark, send the Phantom and drive it yourself, switch the lights off, play a sound behind a player, send a haunting or a trick, hand out a bear.
  • In-Game Creators β€” Altars, vessels, graves, cauldrons and houses are placed and moved in game and saved in the database. Defaults on open ground of the standard map are included.
  • Decorations β€” /hwdecor dresses the city: pumpkins, gravestones, coffins, candles, skeletons, ghosts, bats and more, placed with a live preview, seen by every player, saved in the database.
  • Five Custom Props β€” The cauldron, the candy pail, the ritual circle, the notice board and the lectern.
  • Profiles and Text Sets β€” casual, balanced or serious (no jump scares, nobody knocked down, the Mark only by consent). A mundane text set tells the same game without ghosts, for strict RP servers. Every player can turn scares off for themselves.
  • Schedule and Webhooks β€” Hunts start on their own at set times or before your restarts. Discord logs for hunts, the bear, loot and admin actions.
  • Multi-Framework Bridge β€” ESX, QBCore and QBox through an open bridge. ox_inventory, qb-inventory, ps-inventory, lj-inventory, qs-inventory or ESX's own.
  • Multi-Target Support β€” ox_target, qb-target, or keys with an on-screen prompt.
  • 8 Languages β€” English, Polish, German, French, Spanish, Italian, Czech, Swedish.
  • Optimized and Secure β€” Idle when nothing happens: no loops without a hunt, a bear or a player nearby. The server checks every pass, hit, knock, dig and payout, with a call limit per player on every entry point.

πŸ“‹ Requirements

ox_lib, oxmysql (tables are created on first start), OneSync, and ESX, QBCore or QBox. Game build 2699 or newer recommended; 3258 for Rockstar's own zombies. Older builds fall back to base-game models and effects.


πŸ“ž Support & Community

Need help? Read the [documentation](https://k0ssek-scripts.gitbook.io/docs/scripts/halloween) or join our [Discord](https://discord.gg/eZN5ycvPVs) for fast support and updates.

🎟️ Get -20% OFF on your first order β€” claim your code on Discord.

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